Level Design - Initial Idea

During the first lecture of level design of semester two our assignment was told to use. We would have to create a programmer-designer pair and create a bunker themed level that would play for a total of five minutes and we could use either Unity or UE4 to create this level. I partnered up with Jack Peedle and we instantly started getting ideas down on paper. These are our first ideas.

  • Initial Ideas
    • WW1 trench theme
    • Go on first whistle to charge no mans land
    • Cut through barbed wire
    • Reach the German trench and there are no Germans/German Holograms
    • Find the German bunker and discover the German Weapons

After some more discussion we decided it would came up with a better start to the level, which goes as follow:

  • Updated level
    • Subtrench
    • Allie wakes you up after being KOed
    • Explains the situation
    • Allie dies by sniper
    • Clear out sniper placement
    • Tussle with German sniper
    • Advance on trench
    • Reach the German trench and there are no Germans/German Holograms
    • Find the German bunker and discover the German Weapons

Next we needed to do some research into the types of weapons the British and Germans used during the war.

  • British Inventory
    • Lee Enfield Mk3 + Bayonet
    • Rifle .303 P14
    • Lewis M1914
    • Trench Club
    • Wire Cutting
    • Mills bomb
    • Webley Revolver Mk VI
    • PO8 Small Pack
    • PO8 Water Bottle
    • S.B.R. (Small Box Respirator)
    • Entrenching Tool
    • Broadie Helmet
    • Tank Helm and Mask
  • German Inventory
    • Mauser Gewehr 98 + Bayonet
    • Sturmmesser
    • Mauser C96
    • Sthalhelm M1916
    • Stiel and Kugel granaten
    • LederSchutzMaske M1917
    • Assult Backpack
    • Breadbag M1916
    • Tactical Shovel
    • Tornister M1895
    • Pickelhaube

Now we knew the assets we need to research for the scene we need to make a rough sketch of the map which Jack then digitalised into the image below.

Inital Map Idea

Comments